[@main]
#IF
equal p9 0
#ACT
goto @main-1
BreakTimeRecall 
break

#IF
equal p9 1
#ACT
goto @cube
BreakTimeRecall 
break

#IF
equal p9 9
#ACT
goto @quit
BreakTimeRecall 
break

[@main-1]
#IF
#ACT
mov p9 0
#SAY
Welcome <$USERNAME>\
This is room 22, the windy room\
If you role over 3, you may advance 10 rooms\
3 or less, and you will advance the number on the dice\
Good Luck\\
<Role/@race>

[@race]
#IF
#ACT
mov p9 1
movr d0 6
inc d0 1
playdice 1 @cube
#SAY
GO!
<OK!/@cube>

[@cube]
#IF
large d0 3
#SAY
You roled over 3\
You will move forward 10 rooms\\
<Cool/@move>
#ELSESAY
Hey, you roled a <$STR(D0)> \
You can now move <$STR(D0)> rooms forward.\\
<Sweet, lets move!/@next_cube>

[@next_cube]
#IF
equal d0 1 
#ACT
batchDelay 1
addbatch B123
batchmove
break

#IF
equal d0 2 
#ACT
batchDelay 1
addbatch B123
addbatch B124
batchmove
break

#IF
equal d0 3 
#ACT
batchDelay 1
addbatch B123
addbatch B124
addbatch B125
batchmove
break

[@Quit]
#IF
#ACT
map B011

[@move]
#IF
#ACT
batchDelay 1
addbatch B123
addbatch B124
addbatch B125
addbatch B126
addbatch B127
addbatch B128
addbatch B129
addbatch B130
batchmove


